"THE ADVENTURES OF LASKAR PELANGI": GAME EDUKASI ETHNO-MATHEMATICAL LITERACY YANG TERINTEGRASI DENGAN BUDAYA BANGKA BELITUNG

Penulis

  • Indah Riezky Pratiwi Polieknik Manufaktu Negeri Bangka Belitung
  • Sari Mubaroh Politeknik Manufaktur Negeri Bangka Belitung
  • Sidhiq Andriyanto Politeknik manufaktur Negeri Bangka Belitung
  • Muhammad Dezaka Wicansyah Politeknik Manufaktur Negeri Bangka Belitung
  • Nasywatun Fadhilah Politeknik Manufaktur Negeri Bangka Belitung

DOI:

https://doi.org/10.24127/ajpm.v15i2.14294

Kata Kunci:

ethno-Mathematical Literacy, educational game, Mathematical Literacy, Bangka Belitung local wisdom, ASSURE model

Abstrak

Mathematical Literacy  merupakan kemampuan penting dalam memecahkan masalah nyata, berpikir kritis dan membuat keputusan. Rendahnya Mathematical Literacy  siswa SMA di Provinsi Bangka Belitung berdampak pada capaian akademik dan kesiapan menghadapi tantangan kehidupan nyata. Hasil wawancara dengan guru Matematika di SMAN 1 Sungailiat menunjukkan bahwa pembelajaran masih berpusat pada buku teks dan belum memanfaatkan media digital secara optimal. Penelitian ini bertujuan mengembangkan game edukasi “The Adventures of Laskar Pelangi†berbasis ethno-Mathematical Literacy  yang mengintegrasikan kearifan budaya Bangka Belitung yang valid, praktis, dan memiliki beda potensial. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ASSURE yang meliputi analyze learners, state objective, select methods, media, and materials, utilize materials, require learner, dan evaluate and revise.  Mini series dalam game mengangkat tema rumah adat suku Lom dan tradisi Nganggung Sepintu Sedulang yang dipadukan dengan materi matematika SMA seperti geometri ruang, skala, trigonometri, rasio dan proporsi, aritmetika sosial, serta statistika. Validasi dilakukan melalui expert review, one-to-one, dan small group dengan 6 siswa, yang selanjutnya dilanjutkan dengan tahap implementasi (field test) pada 52 siswa SMA. Hasil penelitian menunjukkan game tergolong sangat valid dengan skor rata-rata 98,19 dan sangat praktis dengan skor kepraktisan rata-rata 94 pada uji coba one-to-one, 98 pada uji coba small group. Pada tahap field test terjadi peningkatan hasil belajar sebesar 51,89 dari skor pretest. Siswa juga memberikan respon positif terhadap alur cerita, integrasi budaya, dan aktivitas interaktif dalam game. Dengan demikian, “The Adventures of Laskar Pelangi†berpotensi menjadi media pembelajaran inovatif untuk meningkatkan keterampilan Mathematical Literacy  sekaligus melestarikan budaya Bangka Belitung

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2026-06-30

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