Pengembangan Media Pembelajaran E-komik Berbasis Etnomatematik dan Kemampuan Berpikir Kreatif pada Materi Geometri MTs

Budi Cahyono(1*), Ahmad Aunur Rohman(2), Rina Dwi Setyawati(3), Robi'a 'Ilmi Dzakiyyah(4),

(1) Universitas Islam Negeri Walisongo Semarang
(2) UIN Walisongo Semarang
(3) Universitas PGRI Semarang
(4) UIN Walisongo Semarang
(*) Corresponding Author


Abstract


Penelitian ini bertujuan untuk mengembangkan media pembelajaran e-komik berbasis etnomatematika dan berpikir kreatif materi geometri untuk siswa kelas VII MTs/SMP. Jenis penelitiannya adalah pengembangan mengacu pada desain ADDIE (analyze, design, develop, implement, and evaluate). Media ini dikembangkan dengan mendesain gambar melalui aplikasi Canva untuk  meningkatkan  motivasi dan berpikir kreatif siswa. Uji keefektivan media e-komik berbasis etnomatematika dan berpikir kreatif materi geometri dianalisis melalui uji-t dan N-Gain berdasarkan data yang diperoleh melalui angket motivasi dan tes kemampuan berpikir kreatif yang diberikan kepada siswa kelas VII di MTs Askhabul Kahfi Semarang. Hasil penelitian menunjukkan bahwa rata-rata skor uji kevalidan oleh ahli sebesar 3,38 sehingga masuk dalam kriteria sangat valid, 95% peserta uji kepraktisan menyatakan media dapat digunakan dalam proses pembelajaran, e-komik efektif meningkatkan motivasi belajar siswa dengan skor n-gain sebesar 0,363 sehingga dapat dinyatakan bahwa peningkatan motivasi belajar karena penggunaan e-komik dalam kriteria sedang dan media e-komik efektif meningkatkan kemampuan berpikir kreatif siswa. Sehingga media e-komik berbasis etnomatematika dan berpikir kreatif pada materi geometri dinyatakan layak untuk digunakan karena valid, praktis dan efektif. Indikator originalitas mendapatkan rata-ratan skor terendah dari indikator lainnya sehingga perlu mendapatkan perhatian khusus.

References


Aini, N. R., Syafril, S., Netriwati, N., Pahrudin, A., Rahayu, T., & Puspasari, V. (2019). Problem-Based Learning for Critical Thinking Skills in Mathematics Problem-Based Learning for Critical Thinking Skills in Mathematics. Journal of Physics: Conf. Series, 1155(012026), 1742–6596. https://doi.org/10.1088/1742-6596/1155/1/012026

Aulia, J., Permana P, N. D., Zarkasih, Z., & Nova, T. L. (2020). Meta-Analisis Pengaruh Penerapan Pendekatan Saintifik Berbantuan Komik terhadap Hasil Belajar IPA Siswa SMP. Journal of Natural Science and Integration, 3(1), 70. https://doi.org/10.24014/jnsi.v3i1.9617

Buchori, A., & Setyawati, R. D. (2015). Development learning model of charactereducation through e-comic in elementary school. 3(9), 369–386.

Cahyati, H., Muin, A., & Musyrifah, E. (2018). Efektivitas Teknik SCAMPER dalam Mengembangkan Kemampuan Berpikir Kreatif Matematis Siswa. Journal of Medives Journal of Mathematics Education, 2(2), 173–182. https://doi.org/10.31331/medives.v2i2.641

Cahyono, B., Kartono, Waluyo, B., & Mulyono. (2019). Analysis critical thinking skills in solving problems algebra in terms of cognitive style and gender. Journal of Physics: Conference Series, 1321(2). https://doi.org/10.1088/1742-6596/1321/2/022115

Cahyono, Budi, Rohman, A. A., & Fauzi, M. (2021). Profile of students ’ creative thinking in solving mathematics problems in terms of gender. Journal of Physics: Conference Series, 1796(012117). https://doi.org/10.1088/1742-6596/1796/1/012117

Cahyono, Budi, Romadiastri, Y., & Maslikhah, S. (2016). Pengembangan Perangkat Pembelajaran melalui E-Comic Berbasis Scientifik Approach pada Mata Pelajaran Matematika Materi Limit Fungsi. Kontinu: Jurnal Penelitian Didaktik Matematika, 4(1), 71–83.

Chamberlin, S. A., & Moon, S. M. (2005). Model-Eliciting Activities as a Tool to Develop and Identify Creatively Gifted Mathematicians. Journal of Secondary Gifted Education, XVII(1), 37–47.

Daulay, M. I. (2017). Developing Social Science Science-History ’ s Comics- Based Learning Media for the Fifth h Grade of Primary School in Pekanbaru City. 01(01), 15–21. https://doi.org/10.24036/008za0002

Hosler, J., & Boomer, K. B. (2011). Are Comic Books an Effective Way to Engage Nonmajors in Learning and Appreciating Science ? 1. 10, 309–317. https://doi.org/10.1187/cbe.10-07-0090

Ibán, R., Marcos, S., López, V., Teresa, M., González, D., & Phillips-silver, J. (2020). Promoting children ’ s creative thinking through reading and writing in a cooperative learning classroom. Thinking Skills and Creativity, 36(January), 100663. https://doi.org/10.1016/j.tsc.2020.100663

Iswiranti, D., Ngatman, N., & Triyono, T. (2017). enerapan Pendekatan Realistic Mathematics Education (Rme) Dengan Media Blok Pecahan Dalam Peningkatan Hasil Belajar Matematika Tentang Pecahan Pada Siswa Kelas IV SD. KALAM CENDEKIA, 5(4.1), 310–313.

Kartika, Y., Wahyuni, R., Sinaga, B., & Rajagukguk, J. (2019). Improving Math Creative Thinking Ability by using Math Adventure Educational Game as an Interactive Media. IOP Conf. Series: Journal of Physics: Conf. Series 1179 012078. https://doi.org/10.1088/1742-6596/1179/1/012078

Kim, J., Chung, M. S., Jang, H. G., & Chung, B. S. (2016). The Use of Educational Comics in Learning Anatomy Among Multiple Student Groups. 00, 1–8. https://doi.org/10.1002/ase.1619

Krulik, S., & Rudnick, J. A. (1988). Problem Solving: A Handbook for Teacher. Boston: Allyn&Bacon.

Kurnianti, S., Bennu, S., & Linawati. (2017). Analisis Kesalahan Siswa Kelas V SD Negeri 8 Mamboro Palu Utara Dalam Menyelesaikan Soal Perkalian Dan Pembagian Pecahan. Jurnal Elektronik Pendidikan Matematika Tadulako, 04(04), 543–554.

Kusumadewi, Ri. F., Ulia, N., & Sari, Y. (2020). Pengembangan Bahan Ajar Matematika Berbasis Komik Digital Untuk Meningkatkan Minat Baca Siswa Sekolah Dasar. Phenomenon : Jurnal Pendidikan MIPA, 10(1), 85–101.

Kusumahati, R., & Kosasih, U. (2016). Penerapan model pembelajaran kooperatif tipe student teams achievement division (stad) berbantuan media komik untuk meningkatkan kemampuan berpikir kreatif matematis siswa smp. UJMES, 01(02), 1–10.

Logeswar, A., Ainun, O., Raja, N. S. R. H., & Nurfilzah, Z. (2016). Issues Related To the Teaching and Learning of Higher Order Thinking Skills Among Tesl Student Teachers. Proceedings of the 1st English Education International Conference (EEIC), 451–456.

Murti, D. K., Gunarhadi, & Winarno. (2020). Development of Educational Comic with Local Wisdom to Foster Morality of Elementary School Students: A Need Analysis Desy. 6(2), 337–343. https://doi.org/10.12973/ijem.6.2.337

Nida, K., Buchori, A., & Murtianto, Y. H. (2017). Pengembangan Comic Math Dengan Pendekatan Etnomatematika Pada Meteri Kubus dan Balok di SMP. Aksioma, 8(1), 31–40.

Norton, B. (2003). The Motivating Power of Comic book: Insigrchie Comic Readers. In International Reading Association.

Ntobuo, N. E., Arbie, A., & Amali, L. N. (2018). The Development Of Gravity Comic Learning Media Based On Gorontalo Culture. Jurnal Pendidikan IPA Indonesia, 7(2), 246–251. https://doi.org/10.15294/jpii.v7i2.14344

Özdemir, E. (2017). Humor in Elementary Science : Development and Evaluation of Comic Strips about Sound. International Electronic Journal of Elementary Education, 9(June), 837–850.

Patria, A. S., & Mutmainah, S. (2018). Using Textbook Illustration as Media for Developing Character among Primary Students : Some Research-based Suggestion. 12(1), 52–56. https://doi.org/10.11591/edulearn.v12i1.6509

Purwadhi, P. (2019). Pembelajaran Inovatif dalam Pembentukan Karakter Siswa. MIMBAR PENDIDIKAN, 4(1), 21–34.

Risma, F. A., Rahmawati, E., & Dewi, G. K. (2022). Pengembangan Buku Cergamatik Untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Kelas IV Sekolah Dasar. 8(1).

Shriki, A. (2010). Working like Real Mathematicians : Developing Prospective Teachers ’ Awareness of Mathematical Creativity through Generating New Concepts Author ( s ): Atara Shriki Source : Educational Studies in Mathematics , Vol . 73 , No . 2 ( Mar ., 2010 ), pp . 159-. 73(2), 159–179. https://doi.org/10.1007/sl0649-009-9212-2

Sugiyono, S. (2017). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta, CV.

Sumirattana, S., Makanong, A., & Thipkong, S. (2017). Kasetsart Journal of Social Sciences Using realistic mathematics education and the DAPIC problem-solving process to enhance secondary school students ’ mathematical literacy. Kasetsart Journal of Social Sciences, 38(3), 307–315. https://doi.org/10.1016/j.kjss.2016.06.001

Treffinger, D. J., & Isaksen, S. G. (2004). The History , Development , and Implications for Gifted Education and Talent Development Creative Problem Solving : Gifted Child Quarterly, 49(4).

Zarvianti, E., & Sahida, D. (2020). Designing Comics By Using Problem Based Learning (PBL) to Improve Student’s Creative Thinking Skills. International Journal of Social Learning (IJSL), 1(1), 75–88. https://doi.org/10.47134/ijsl.v1i1.8




DOI: http://dx.doi.org/10.24127/ajpm.v12i2.7398

Refbacks

  • There are currently no refbacks.