DEVELOPMENT OF COMPUTATIONAL THINKING-BASED E-LKPD TO IMPROVE STUDENTS' MATHEMATICAL LITERACY SKILLS IN INTEGER MATERIALS

Alfi Nur Hani'ah(1), Swasti Maharani(2*), Edy Suprapto(3),

(1) Universitas PGRI Madiun
(2) Universitas PGRI Madiun
(3) Universitas PGRI Madiun
(*) Corresponding Author


Abstract


Rendahnya literasi matematika siswa, khususnya dalam merumuskan, menggunakan, dan menafsirkan konsep bilangan bulat dalam konteks nyata, menunjukkan bahwa pembelajaran yang berlangsung belum mampu menghubungkan konsep abstrak dengan situasi sehari-hari. Pembelajaran konvensional dan keterbatasan bahan ajar digital yang terintegrasi dengan Computational Thinking membuat siswa kurang terfasilitasi untuk berpikir logis dan sistematis dalam menyelesaikan masalah. Penelitian ini bertujuan untuk mengembangkan E-LKPD berbasis Computational Thinking untuk meningkatkan kemampuan literasi matematika siswa kelas VII SMP. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi lima tahap : analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek uji coba terdiri dari siswa kelas VII di SMP Negeri 4 Kota Madiun. Instrumen penelitian mencakup lembar validasi, angket respon siswa, serta soal pretest dan posttest. Teknik pengumpulan data menggunakan angket, observasi, wawancara, tes. Analisis data dilakukan dengan mengolah skor dari lembar validasi, angket respon siswa, serta hasil pretest dan posttest menjadi persentase untuk menilai kualitas isi, tampilan, dan pengalaman penggunaan produk. Hasil validasi menunjukkan bahwa E-LKPD tergolong sangat valid, dengan persentase kevalidan ahli materi sebesar 86,25% dan ahli media sebesar 85,7%. Kepraktisan E-LKPD dinilai cukup praktis, dengan persentase 82,17% pada uji coba terbatas dan 82% pada uji coba lapangan. Efektivitas E-LKPD juga tergolong cukup efektif, ditunjukkan dengan peningkatan hasil belajar siswa melalui nilai N-Gain sebesar 67,5% (uji terbatas, kategori cukup efektif) dan 61,5% (uji lapangan, kategori cukup efektif).

The low mathematical literacy of students, especially in formulating, using, and interpreting integer concepts in real contexts, shows that the learning that takes place is not able to connect abstract concepts with everyday situations. Conventional learning and the limitations of digital teaching materials integrated with Computational Thinking make students less facilitated to think logically and systematically in solving problems. This research aims to develop Computational Thinking-based E-LKPD  to improve the mathematical literacy skills of grade VII junior high school students. This research uses the Research and Development (R&D) method with the ADDIE development model which includes five stages: analysis, design, development, implementation, and evaluation. The test subjects consisted of grade VII students at SMP Negeri 4 Madiun City. The research instruments include validation sheets, student response questionnaires, and pretest and posttest questions. Data collection techniques use questionnaires, observations, interviews, tests. Data analysis was carried out by processing scores from validation sheets, student response questionnaires, and pretest and posttest results into percentages to assess the quality of content, display, and experience of using products. The validation results showed that E-LKPD was classified as very valid, with a validity percentage of material experts of 86.25% and media experts of 85.7%. The practicality of E-LKPD is considered quite practical, with a percentage of 82.17% in limited trials and 82% in field trials. The effectiveness of E-LKPD is also quite effective, as shown by the increase in student learning outcomes through N-Gain scores of 67.5% (limited test, category of quite effective) and 61.5% (field test, category of quite effective).


Keywords


Bilangan bulat; computational thinking; E-LKPD; literasi matematika

References


Abdurahman, yi, Habibi, D. D., Waskitaningtyas, N. C., Yusman, F. R., & Aulia, N. S. (2025). Membangun Pembelajaran Aktif Di Era Digital. PT. Sonpedia Publishing Indonesia.

Ariandi, Y. (2017). Analisis Kemampuan Pemecahan Masalah Berdasarkan Aktivitas Belajar Pada Model Pembelajaran PBL. PRISMA, Prosiding Seminar Nasional Matematika, 579–585.

Bahrudin, A. D., & Yogihati, C. I. (2022). Development of Interactive Learning Media as an Alternative to Improve Students’ Conceptual Understanding and Motivation on the Temperature and Heat Topics. International Journal of Education and Teaching Zone, 1(2), 132–145. https://doi.org/10.57092/ijetz.v1i2.37

Darwani, Zubainur, C. M., & Saminan. (2020). Adaptive reasoning and strategic competence through problem based learning model in middle school. Journal of Physics: Conference Series, 1460(1), 012019. https://doi.org/10.1088/1742-6596/1460/1/012019

Dinni, H. N. (2018). HOTS (High Order Thinking Skills) dan Kaitannya dengan Kemampuan Literasi Matematika. PRISMA, Prosiding Seminar Nasional Matematika, 1, 170–176.

Handayani, R., Christiana, E., & Habsy, B. A. (2024). Analisis Validitas dan Reliabilitas Kuisioner Kemampuan Pemecahan Masalah Peserta Didik di SMK Teknologi dan Rekayasa. Jurnal Ilmiah Bimbingan Konseling Undiksha, 15(3), 278–287. https://doi.org/10.23887/jibk.v15i3.85376

Hanifah, H., Mardiana, E., Sulistio, M., & Apriyanti, P. (2025). Uji Coba E-LKPD Garis Singgung Persekutuan Luar pada Siswa dan Guru SMA IT Iqra’ Kota Bengkulu. Journal of Community Service (JCOS), 3(4), 190–203. https://doi.org/10.56855/jcos.v3i4.1711

Kiswari, L., Singgih, S., & Siswanto, S. (2023). Development of stem-based E-LKPD on substance pressure material to improve critical thinking skills of junior high school students | Edu Sains Jurnal Pendidikan Sains & Matematika. Edu Sains: Jurnal Pendidikan Sains & Matematika, 11(2). https://doi.org/https://doi.org/10.23971/eds.v11i2.4243

Lin, M.-H., Chen, H.-C., & Liu, K.-S. (2017). A Study of the Effects of Digital Learning on Learning Motivation and Learning Outcome. Eurasia Journal of Mathematics, Science and Technology Education, 13(7), 3553–3564. https://doi.org/10.12973/eurasia.2017.00744a

Maharani, S., Kholid, M. N., Pradana, L. N., & Nusantara, T. (2019). Problem Solving in The Context of Computational Thinking. Infinity Journal, 8(2), 109. https://doi.org/10.22460/infinity.v8i2.p109-116

Margaretha, L., Pasaribu, F. T., & Ramalisa, Y. (2024). Pengembangan E-LKPD Berbasis STEM Berbantuan Video Animasi untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SMA. JURNAL PENDIDIKAN MIPA, 14(1), 90–98. https://doi.org/10.37630/jpm.v14i1.1475

Marina, R., Hapizah, H., & Hartono, Y. (2025). Validity Of Student Worksheets Based On Computational Thinking With The Context Of Local Wisdom In Musi Banyuasin To Support Numeracy Skills. Mathline : Jurnal Matematika Dan Pendidikan Matematika, 10(2), 463–476. https://doi.org/10.31943/mathline.v10i2.940

Mastuti, A. G. (2017). Representasi Siswa Sekolah Dasar dalam Pemahaman Konsep Pecahan. MATEMATIKA DAN PEMBELAJARAN, 5(2), 193–208. https://doi.org/10.33477/mp.v5i2.234

Mayer, R. e. (2017). Using multimedia for e-learning. Journal of Computer Assisted Learning, 33(5), 403–423. https://doi.org/10.1111/jcal.12197

Muslimah, H., & Pujiastuti, H. (2021). Analisis Kemampuan Literasi Matematis Siswa dalam Memecahkan Masalah Matematika Berbentuk Soal Cerita. Jurnal Pendidikan Matematika dan Sains, 8(1), 36–43. https://doi.org/10.21831/jpms.v8i1.30000

Resti, R., Wati, R. A., Ma’Arif, S., & Syarifuddin, S. (2024). Pemanfaatan Media Pembelajaran Berbasis Teknologi sebagai Alat Untuk Meningkatkan Kemampuan Literasi Digital Siswa Sekolah Dasar. Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah, 8(3), 1145–1157. https://doi.org/10.35931/am.v8i3.3563

Safitri, D., Awalia, S., Sekaringtyas, T., Nuraini, S., Lestari, I., Suntari, Y., Marini, A., Iskandar, R., & Sudrajat, A. (2022). Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media. International Journal of Interactive Mobile Technologies (iJIM), 16(06), 188–205. https://doi.org/10.3991/ijim.v16i06.25729

Salsabila, Y. R., & Muqowim, M. (2024). Korelasi Antara Teori Belajar Konstruktivisme LEV VYGOTSKY dengan Model Pembelajaran Problem Based Learning (PBL). LEARNING : Jurnal Inovasi Penelitian Pendidikan Dan Pembelajaran, 4(3), 813–827. https://doi.org/10.51878/learning.v4i3.3185

Sodikin, A., Supeno, S., & Farisi, M. I. (2025). Pengaruh Penggunaan E-LKPD Berbasis Liveworksheet dengan Pendekatan Saintifik terhadap Keterampilan Berpikir Kritis dan Karakter Gotong Royong Siswa Sekolah Dasar dalam Pembelajaran IPA. JURNAL PENDIDIKAN MIPA, 15(2), 643–653. https://doi.org/10.37630/jpm.v15i2.2614

Triyono, A., Nuary, R. H., Permatasari, N., Yuni, Y., & Wibowo, T. (2024). The Level of Effectiveness of TPS and Conventional Methods Judging from Students’ Geometry Learning Results Using the N-Gain Test. AlphaMath : Journal of Mathematics Education, [142-156]. https://doi.org/10.30595/alphamath.v10i1.21530

Wahdati, D. S., Sulistiana, D., & Sofiyana, M. S. (2024). Analisis Kelayakan dan Kepraktisan Media Interaktif Berasis Android (Meterban) untuk Materi IPAS KELAS V SEKOLAH DASAR. Pendas : Jurnal Ilmiah Pendidikan Dasar, 9(04), 1191–1201. https://doi.org/10.23969/jp.v9i04.18791




DOI: http://dx.doi.org/10.24127/ajpm.v15i1.13573

Refbacks

  • There are currently no refbacks.