MODIFIKASI PERMAINAN CAKLINGKING UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP BERHITUNG SISWA
(1) Universitas Muhammadiyah Bangka Belitung
(2) Universitas Muhammadiyah Bangka Belitung
(3) Universitas Muhammadiyah Bangka Belitung
(4) Universitas Muhammadiyah Bangka Belitung
(*) Corresponding Author
Abstract
Kemampuan pemahaman konsep berhitung siswa di salah satu sekolah dasar di Kota Pangkalpinang masih tergolong rendah. Penelitian ini dilakukan dengan tujuan meningkatkan kemampuan pemahaman konsep berhitung siswa melalui diterapkannya permainan caklingking. Penelitian menggunakan pendekatan penelitian kuantitatif dengan metode eksperimen desain eksperimental semu berjenis the nonequivalent control gorup desain. Penelitian dilakukan di salah satu sekolah dasar di Kota Pangkalpinang dengan melibatkan siswa kelas 1A yang dijadikan sampel kelas kontrol dan siswa kelas 1B yang dijadikan sampel kelas eksperimen masing-masing sebanyak 27 siswa. Analisis data dilakukan secara kuantitatif dengan melibatkan uji normalitas baik kelas kontrol maupun kelas eksperimen nilai signifikansi yang dihasilkan dengan menggunakan uji kolmogorof smirnof melalui SPSS IBM 26 adalah 0,000 sehingga dihasilkan data yang tidak normal bagi kedua kelas tersebut. Uji homogenitas sebagai prasyarat juga telah dilakukan dengan menggunakan uji levene menghasilkan nilai signifikansi sebesar 0,109. Uji yang dilakukan untuk menjawab hipotesis adalah uji U-Mann Whitney menghasilkan nilai signifikansi 0,049. Penelitian menghasilkan bahwa modifikasi permainan Caklingking dapat meningkatkan kemampuan pemahaman konsep berhitung siswa
The ability to understand the concept of numeracy in one of the elementary schools in Pangkalpinang City is still relatively low. This research was conducted to improve students' understanding of numeracy concepts by applying the caklingking game. The study used a quantitative research approach with experimental methods of quasi-experimental design of the nonequivalent control group design. The study was conducted in one of the elementary schools in Pangkalpinang City, involving 27 students of class 1A, the control class sample, and 27 students of class 1B as the experimental class sample. Data analysis was carried out quantitatively using normality tests for control and experimental classes. The significance value generated using the Kolmogorov Smirnoff test through the SPSS IBM 26 was 0.000, resulting in abnormal data for both classes. The Homogeneity test as a prerequisite has also been carried out using the Levene test resulting in a significance value of 0.109. The test carried out to answer the hypothesis is the U-Mann Whitney test, which produces a significance value of 0.049. The research shows that modifying the Caklingking game can improve students' understanding of numeracy concepts.
Keywords
Full Text:
PDF (Bahasa Indonesia)References
Andriani, T. (2012). Permainan Tradisonal dalam Membentuk Karakter Anak Usia Dini. Jurnal Sosial Budaya, 9, 135. Diambil kembali dari http://ejournal.uin-suska.ac.id/index.php/SosialBudaya/article/view/376.
Budiarto, M. T., Khabibah, S., & Setianingsih, R. (2017). Construction of High School Students’ Abstraction Levels in Understanding the Concept of Quadrilaterals. International Education Studies, 10(2), 148. https://doi.org/10.5539/ies.v10n2p148
Cening Sri Wati, M. S. P. N. R. (2013). Pengaruh Model Pembelajaran Tps Berbantuan Media Permainan Tradisional Bali Terhadap Pemahaman Konsep Ipa Siswa Kelas Iv Sd Gugus Iv Sawan. Mimbar Pgsd, 1. http://ejournal.undiksha.ac.id/index.php/JJPGSD/article/view/716
Claessens, A., & Engel, M. (2013). How Important Is Where You Start? Early Mathematics Knowledge and Later School Succsess. Teacher Collage Record, 115, 1-29. Retrieved Desember 2, 2017, from http://www.tcrecord.org/Content.asp?ContentId=16980
Colomeischi, A. A., & Colomeischi, T. (2015). The Students ‘Emotional Life and Their Attitude toward Mathematics Learning. Procedia - Social and Behavioral Sciences, 180(November 2014), 744–750. https://doi.org/10.1016/j.sbspro.2015.02.192
Djasuli, M., Sa, C., Parta, I. N., & Daniel, T. (2017). Students ’ Reflective Abstraction in Solving Number Sequence Problems. International Electronic Journal of Mathematics Education, 12(6), 621–632.
Dwirahayu, G., & Nursida. (2016). Mengembangkan Pembelajaran Matematika dengan Menggunakan Metode Permainan Untuk Siswa Kelas I MI. Jurnal Matematika dan Pendidikan Matematika, 5, 117. Diambil kembali dari ejournal.unkhair.ac.id
Mikheeva, M., Schneider, S., Beege, M., & Rey, G. D. (2019). Boundary conditions of the politeness effect in online mathematical learning. Computers in Human Behavior, 92, 419–427. https://doi.org/10.1016/j.chb.2018.11.028
Raj Acharya, B. (2017). Factors Affecting Difficulties in Learning Mathematics by Mathematics Learners. International Journal of Elementary Education, 6(2), 8. https://doi.org/10.11648/j.ijeedu.20170602.11
Root, J. R. (2019). Effects of explicit instruction on acquisition and generalization of mathematical concepts for a student with autism spectrum disorder. Research in Autism Spectrum Disorders, 57(September 2018), 1–6. https://doi.org/10.1016/j.rasd.2018.09.005
Simon, M. A. (2017). Explicating Mathematical Concept and Mathematical Conception as Theoretical Constructs for Mathematics Education Research. Educational Studies in Mathematics, 94, 117 - 137. doi:10.1007/s10649-016-9728-1
Subai'ah. (2014). Math Games Matematika yang Menyenangkan. Yogyakarta: Kawan Kita.
Wafiqoh, R., & Kusumah, Y. S. (2019). Reflective Abstraction in Matematics Learning. Journal of Physics: Conference Series, 1280(4). https://doi.org/10.1088/1742-6596/1280/4/042039
Wafiqoh, Risnina, Darmawijoyo, D., & Hartono, Y. (2016). LKS Berbasis Model Eliciting Activities untuk Mengetahui Kemampuan Pemecahan Masalah Matematika di Kelas VIII. Jurnal Elemen, 2(1), 39. https://doi.org/10.29408/jel.v2i1.176
Wafiqoh, Risnina, Kusumah, Y., & Juandi, D. (2020a). Two Parts of Reflective abstraction: For New Problem Solving and Mathematical Concept. https://doi.org/10.4108/eai.12-10-2019.2296403
Wafiqoh, Risnina, Kusumah, Y. S., & Juandi, D. (2020b). Reflective abstraction: How can you find out in mathematcis learning. International Journal of Scientific and Technology Research, 9(2), 43–47.
DOI: http://dx.doi.org/10.24127/ajpm.v11i3.5365
Refbacks
- There are currently no refbacks.