PERBANDINGAN HASIL BELAJAR DISCOVERY LEARNING BERBASIS PROBLEM SOLVING DAN GROUP INVESTIGATION BERBASIS PROBLEM SOLVING PADA PEMBELAJARAN METODE NUMERIK
DOI:
https://doi.org/10.24127/ajpm.v5i1.469Keywords:
discovery learning, group investigation, learning numerical methods, problem solvingAbstract
Discovery learning is a learning that involves students in the process of mental activity through a brainstorm, to discuss, and try it yourself, so that children can learn to be independent. Resulting in the discovery-based learning problem solving is to let children discover things on their own and group investigation that emphasizes problem solving based on a debriefing activities and student participation. The classes drawn into the sample, the class as a class given control based discovery learning and problem solving one class another group investigation given learning-based problem solving. Data analysis techniques in this study using Ttes. From the results of this study concluded that: (a) In the first experiment class that implements learning model-based problem solving group investigation obtained average value of learning outcomes at 73.10 while the experimental class II implementing discovery-based learning problem solving obtained average value postest average of 66.55. (b) There are significant differences between the results of student learning in the class that implements the discovery-based learning and problem solving class that implements the learning model based problem solving group investigation. Student results in learning problem solving based group investigation better on the class that implements the model-based discovery learning problem solving.
References
Hamdani. 2010. Strategi Belajar Mengajar. Bandung: Pustaka Setia.
Lee, K.H. & Sriraman, B. 2010. Conjecturing via reconceived classical analogy. Columbia. J. of Educational Studies in Mathematics. 76 (2): 123-140. Diunduh dari http://www.springerlink.com/content pada 12 Juni 2015 pukul 22.00 WIB.
Setiawan, A. 2006. Pengantar Metode Numerik. PT Andi Offsett. Yogyakarta.
Silver, E. A. 2007. Fostering creativity through instruction rich mathematical problem solving and problem Solving. ZDM The International J. Of Mathematics Education, 29 (3): 75–80. Diunduh dari http://www.ejmste.com11 Juni 2015 pukul 10.00 WIB.
Thobroni, Muhammad. 2011. Belajar dan Pembelajaran. Yogyakarta: Ar-Ruz Media.
Downloads
Published
Issue
Section
License
Authors who publish with AKSIOMA: Jurnal Program Studi Pendidikan Matematika agree to the following terms:

Creative Commons License
AKSIOMA:Â Jurnal Program Studi Pendidikan Matematika is licensed under a Creative Commons Attribution 4.0 International License.
This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge. AKSIOMA offers all authors of journal articles allows their research openly available, free access and time restrictions.
All articles published Open Access will be immediately and permanently free for everyone to read and download. Under the CC-BY license, authors retain ownership of the copyright for their article, but authors grant others permission to use the content of publications in AKSIOMA in whole or in part provided that the original work is properly cited. Users (redistributors) of AKSIOMA are required to cite the original source, including the author's names, AKSIOMA as the initial source of publication, year of publication, volume number and DOI (if available).

.png)



.png)

