INTEGRATING ETHNOMATHEMATICS AND HIGHER-ORDER THINKING SKILLS IN INTERACTIVE ANIMATION MEDIA TO FOSTER STUDENTS’ CRITICAL THINKING

Vieke Roikhatul Malikhah(1), Henry Suryo Bintoro(2*), sumaji sumaji(3),

(1) Universitas Muria Kudus
(2) Universitas Muria Kudus
(3) Universitas Muria Kudus
(*) Corresponding Author


Abstract


Higher Order Thinking Skills (HOTS) in mathematics is still relatively low in Indonesia. One of the causes is the lack of practice and habituation in working on HOTS problems. To overcome this, innovations in learning are needed that not only improve critical thinking skills but also link mathematical concepts to local culture through ethnomathematics. The purpose of this research is to develop a valid, practical, and effective HOTS and ethnomathematics based interactive animation video to improve students' critical thinking ability. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques through observation, interviews, questionnaires, and critical thinking ability tests. Participants include students, teachers, and expert validators. Effectiveness was determined by analyzing the improvement of critical thinking skills in the experimental group and comparing the posttest results with the control group using N-Gain and an independent sample t-test. The experimental group achieved an average N-Gain of 0.62, indicating a moderate improvement, and a significantly higher posttest score (86.33) than the control group (75.48), with a Sig. (2-tailed) value of 0.000 < 0.05. These results indicate that the interactive animation video media based on HOTS and ethnomathematics developed is effective in improving students' critical thinking skills. This research contributes to the development of learning media based on theory and technology, as well as offering practical insights for future innovations in mathematics education.


Keywords


animation video; critical thinking skills; ethnomathematics; HOTS; interactive media

Full Text:

PDF

References


Affandy, H., Sunarno, W., Suryana, R., & Harjana. (2024). Integrating creative pedagogy into problem-based learning: The effects on higher order thinking skills in science education. Thinking Skills and Creativity, 53, 101575. https://doi.org/10.1016/J.TSC.2024.101575

Anggoro, B. S., Dewantara, A. H., Suherman, S., Muhammad, R. R., & Saraswati, S. (2025). Effect of game-based learning on students’ mathematics high order thinking skills: A meta-analysis. Revista de Psicodidáctica (English Ed.), 30(1), 500158. https://doi.org/10.1016/J.PSICOE.2024.500158

Ardianti, S. D., & Wanabuliandari, S. (2021). Ethno-Edutainment Digital Module to Increase Students’ Concept Understanding. Journal of Physics: Conference Series, 1823(1). https://doi.org/10.1088/1742-6596/1823/1/012073

Bintoro, H S, Zaenuri, & Wardono. (2021). Application of information technology and communication-based lesson study on mathematics problem-solving ability. Journal of Physics: Conference Series, 1918(4), 042105. https://doi.org/10.1088/1742-6596/1918/4/042105

Bintoro, Henry Suryo, Aulya, R., & Wanabuliandari, S. (2024). The Problem-Based Learning Model Assisted with the Ethlaf Application Contains Ethnomathematics to Improve Students’ Conceptual Understanding Capability. Journal of Education Research and Evaluation, 8(1), 163–172. https://doi.org/10.23887/jere.v8i1.69805

Bintoro, Henry Suryo, Rahayu, R., & Murti, A. C. (2021). Design of Ethnomathematics Mobile Module To Facilitate Students Mathematical Thinking Ability. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 10(4), 2362. https://doi.org/10.24127/ajpm.v10i4.4169

Bintoro, Henry Suryo, Sukestiyarno, Mulyono, & Walid. (2023). Model pembelajaran project representation-based group learning (pregola) : berbantuan mobile module bermuatan teori apos untuk menumbuhkan kemampuan spasial. Dewa Publishing.

Bintoro, Henry Suryo, & Sumaji. (2021). Proses Berpikir Spasial Ditinjau dari Kecerdasan Intrapersonal Mahasiswa Pendidikan Matematika. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 10(2), 1074–1087.

Bintoro, Henry Suryo, & Zuliana, E. (2015). Penerapan Interactive Multimedia Berbasis Kurikulum 2013 Ditinjau dari Kecerdasan Intrapersonal Siswa Pada Pembelajaran Matematika SD. Kreano, Jurnal Matematika Kreatif-Inovatif, 6(2), 121. https://doi.org/10.15294/kreano.v6i2.4683

Budiyono. (2019). Pengantar Metodologi Penelitian Pendidikan. UNS Press.

Cortez, C. P., Osenar - Rosqueta, A. M. F., & Prudente, M. S. (2023). Cooperative-flipped classroom under online modality: Enhancing students’ mathematics achievement and critical thinking attitude. International Journal of Educational Research, 120, 102213. https://doi.org/10.1016/J.IJER.2023.102213

Creswell, J. W. (2014). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (4th ed.). SAGE.

Febliza, A., Afdal, Z., & Copriady, J. (2023). Improving Students’ Critical Thinking Skills: Is Interactive Video and Interactive Web Module Beneficial? International Journal of Interactive Mobile Technologies, 17(3), 70–86. https://doi.org/10.3991/ijim.v17i03.34699

Fitriana, I., Soraya, F., Surya, E. P., Aruna, A., & Prasetyo, A. R. (2024). Training on Videoscribe-Based HOTS Learning Media Development to Improve the Skills of Teachers. Bubungan Tinggi: Jurnal Pengabdian Masyarakat, 6(3), 585. https://doi.org/10.20527/btjpm.v6i3.11526

Hapsari, A. S., Hanif, M., Gunarhadi, & Roemintoyo. (2019). Motion Graphic Animation Videos to Improve the Learning Outcomes of Elementary School Students. European Journal of Educational Research, 8(4), 1245–1255. https://doi.org/10.12973/eu-jer.8.4.1245

Huda, A., Sari, L. M., Effendi, H., Giatman, M., Firdaus, & Sukmawati, M. (2025). Canva-based Animation Comic Video Media in Informatics Learning at SMP Negeri 14 Padang. International Journal on Informatics Visualization, 9(1), 120–127. https://doi.org/10.62527/joiv.9.1.3177

Maričić, S., & Špijunović, K. (2015). Developing Critical Thinking in Elementary Mathematics Education through a Suitable Selection of Content and Overall Student Performance. Procedia - Social and Behavioral Sciences, 180, 653–659. https://doi.org/10.1016/J.SBSPRO.2015.02.174

Misrom, N. S., Abdurrahman, M. S., Abdullah, A. H., Osman, S., Hamzah, M. H., & Fauzan, A. (2020). Enhancing Students’ Higher-Order Thinking Skills (HOTS) Through an Inductive Reasoning Strategy using Geogebra. International Journal of Emerging Technologies in Learning, 15(3), 156–179. https://doi.org/10.3991/ijet.v15i03.9839

Nisa, M. K., Purwaningrum, J. P., & Bintoro, H. S. (2023). Efektivitas Model Pembelajaran RME (Realistic Mathematics Education) Berbantuan Media Cermath terhadap Kemampuan Pemecahan Masalah Matematis Siswa. Seminar Nasional Paedagoria, 3, 444–451. https://journal.ummat.ac.id/index.php/fkip/article/view/16698%0Ahttps://journal.ummat.ac.id/index.php/fkip/article/download/16698/pdf

Nursyahidah, F., Wardono, W., Mariani, S., & Wijayanti, K. (2025). Integrating Technology, Ethnomathematics, and Realistic Mathematics Education in Learning Statistics: A Learning Trajectory. Infinity Journal, 14(3), 633–654. https://doi.org/10.22460/infinity.v14i3.p633-654

Özkan Kunduracı, H. K., Yaralı, K. T., & Kaynak, S. (2024). Measuring parental behaviors supporting higher order thinking skills in children: A scale development study. Thinking Skills and Creativity, 54, 101685. https://doi.org/10.1016/J.TSC.2024.101685

Paramartha, I. G. L., Suharta, I. G. P., & Parwati, N. N. (2020). Penerapan Lembar Kerja Siswa (LKS) Matematika Berbasis Etnomatematika untuk Meningkatkan Kemampuan Pemecahan Masalah dan Membangun Karakter Positif Siswa. Journal for Lesson and Learning Studies, 3(1), 30–40.

Rahmawati, N. D., Komarudin, & Suherman. (2022). Pengembangan Instrumen Penilaian Matematika Berbasis Hots pada Calon Guru Sekolah Dasar. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 11(2), 860–871. https://doi.org/https://doi.org/10.24127/ajpm.v11i2.4893

Ramadan, Z. H., Anggriani, M. D., & Dafit, F. (2023). Development of 3-Dimensional Cartoon Animation Videos to Improve Higher Order Thinking Skills of Elementary School Students. Jurnal Penelitian Pendidikan IPA, 9(11), 10506–40516. https://doi.org/10.29303/jppipa.v9i11.5564

Safitri, D., Lestari, I., Maksum, A., Ibrahim, N., Marini, A., Zahari, M., & Iskandar, R. (2021). Web-Based Animation Video for Student Environmental Education at Elementary Schools. International Journal of Interactive Mobile Technologies, 15(11), 66–80. https://doi.org/10.3991/ijim.v15i11.22023

Spatioti, A. G., Kazanidis, I., & Pange, J. (2022). A Comparative Study of the ADDIE Instructional Design Model in Distance Education. Information, 13(9), 1–20. https://doi.org/10.3390/info13090402

Sugiyono. (2019). Metode Penelitian Pendidikan (Kuantitatif, Kualitatif, Kombinasi, R&D dan Penelitian Pendidikan). Alfabeta.

Sukestiyarno. (2020). Metode Penelitian Pendidikan. UNNES PRESS.

Sunzuma, G., & Umbara, U. (2025). Ethnomathematics-based technology in Indonesia: A systematic review. Asian Journal for Mathematics Education, 4(1), 129–153. https://doi.org/10.1177/27527263241305812

Xiao, X., Li, Y., He, X., Fang, J., Yan, Z., & Xie, C. (2025). An assessment framework of higher-order thinking skills based on fine-tuned large language models. Expert Systems with Applications, 272, 126531. https://doi.org/10.1016/J.ESWA.2025.126531

Yenti, I. N., Putri, M. V., & Maris, I. M. (2022). Pengembangan Media Interaktif Berbasis Etnomatematika Menggunakan Lectora Inspire Untuk Materi Segitiga Dan Segiempat. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 11(4), 2847. https://doi.org/10.24127/ajpm.v11i4.6030

Zubaedah, Z., Riswandi, R., Yulianti, D., & Firdaus, R. (2024). Development of Interactive Video Learning Media Based on Articulate Storyline to Improve Students Critical Thinking Skills in Thematic Learning Grade V Elementary School. International Journal of Current Science Research and Review, 07(03), 1880–1885. https://doi.org/10.47191/ijcsrr/v7-i3-49




DOI: http://dx.doi.org/10.24127/ajpm.v15i1.13924

Refbacks

  • There are currently no refbacks.