DEVELOPMENT OF DIGITAL BOOK LEARNING MEDIA FOR MATHEMATICS USING DIGITAL LITERACY-BASED CORPORATE FLIP PDF

Lilis Saputri(1*), Sahat Saragih(2), Elvis Napitupulu(3),

(1) STKIP Budidaya Binjai
(2) Universitas Negeri Medan
(3) 
(*) Corresponding Author


Abstract


Specifically, it examines (1) the feasibility of using these digital books and (2) their practicality digital books in a real classroom setting. The research follows Plomp's development model, which includes three stages: initial investigation, development or prototyping, and assessment. The study focuses on class X students at SMK Taman Siswa Binjai. To gather data, questionnaires were distributed to media and material experts to evaluate the feasibility of the digital book learning media. Additionally, student response questionnaires were used to assess the practicality of these digital books. The data analysis examined the validity and practicality of the digital book learning media created with Flip PDF Corporate, based on digital literacy. The findings reveal that the developed digital book learning media is highly feasible, with an impressive feasibility score of 98%. Moreover, the practicality assessment showed that students found the digital book products very practical, with a high approval rating of 94.72%. Future research should consider conducting longitudinal studies to evaluate the long-term effects of using digital book learning media on students' knowledge retention, critical thinking skills, and motivation. This research provides valuable insights into the sustainability and effectiveness of digital learning media.

Keywords


learning media; digital book; flip pdf corporate; digital literacy

Full Text:

PDF

References


Ahmadi, F., & Ibda, H. (2019). Konsep dan Aplikasi Literasi Baru Di Era Revolusi Industri 4.0 dan Society 5.0. CV. Pilar Nusantara.

Akbar, M. R., Ningtyas, S., Aziz, F., Rini, F., Putra, I. N. A. S., Adhicandra, I., Novita, R., Metra, R., & Junaidi, S. (2023). MULTIMEDIA: Teori dan Aplikasi dalam Dunia Pendidikan. PT. Sonpedia Publishing Indonesia.

Anas, A. (2022). Sumber Daya Manusia Indonesia Di Era Globalisasi. Jurnal Ilmiah Promis, 3(2), 110–130.

Anggraini, T. S. (2023). Pengembangan Media Interaktif Articulate Storyline 3 berbasis Kontekstual pada Pembelajaran Tematik Terpadu di Kelas IV Sekolah Dasar. repository.unp.ac.id. http://repository.unp.ac.id/48308/

Angriani, A. D., Kusumayanti, A., & Yuliany, N. (2020). Pengembangan Media Pembelajaran Digital Book pada Materi Aljabar. Delta-Pi: Jurnal Matematika Dan Pendidikan Matematika, 9(2). https://doi.org/10.33387/dpi.v9i2.2244

Anjarsari, W., Suchie, S., & Komaludin, D. (2021). Implementasi Pembelajaran Online Berbasis Project Based Learning untuk Meningkatkan Kemandirian Belajar Siswa. PRISMA, 10(2), 255. https://doi.org/10.35194/jp.v10i2.1639

Ball, D. L., & Feiman-Nemser, S. (1988). Using Textbooks and Teachers’ Guides: A Dilemma for Beginning Teachers and Teacher Educators. Curriculum Inquiry, 18(4), 401–423. https://doi.org/10.1080/03626784.1988.11076050

Bawden, D. (2001). Information And Digital Literacies: A Review Of Concepts. Journal of Documentation, 57(2), 218–259. https://doi.org/10.1108/EUM0000000007083

Carneiro, R., & Gordon, J. (2013). Warranting Our Future: Literacy and Literacies. European Journal of Education, 48(4), 476–497. https://doi.org/10.1111/ejed.12055

Chu, S. K. W., Reynolds, R. B., Tavares, N. J., Notari, M., & Lee, C. W. Y. (2021). 21st Century Skills Development Through Inquiry-Based Learning From Theory To Practice. Springer.

Divayana, D. G. H., Suyasa, P. W. A., & Adiarta, A. (2018). Pelatihan Pembuatan Buku Digital Berbasis Kvisoft Flipbook Maker Bagi Para Guru Di SMK TI Udayana. Abdimas Dewantara, 1(2), 31–44. https://doi.org/https://doi.org/10.30738/ad.v1i2.2869

Erniwati, E., Hunaidah, H., Nurhidayat, R., & Fayanto, S. (2022). The Testing of E-Module Flip-PDF Corporate to Support Learning: Study of Interests and Learning Outcomes. Journal of Education Technology, 6(4), 586–597. https://doi.org/10.23887/jet.v6i4.43857

Fadilah, L. N., & Sulistyowati, H. (2022). Keefektifan dan Respon Peserta Didik Terhadap Bahan Ajar e-Modul Berbasis Aplikasi Flip Pdf Corporate. Jurnal Pendidikan Tambusai, 6(1), 4014–4024.

Fitria, H., & Suminah, S. (2020). Role of Teachers in Digital Instructional Era. Journal of Social Work and Science Education, 1(1), 70–77. https://doi.org/10.52690/jswse.v1i1.11

Gilster, P. (1997). Digital Literacy. New York: Wiley&Sons. Wiley & Sons.

Ginting, C. A. A. B., Saputri, L., Mardiana, M., Sitepu, D. R. B., Afni, K., Devieta, A., Dinanti, I., & Tarigan, S. B. (2023). Pendampingan Literasi dan Numerasi Anak Usia Sekolah Dasar Di Padang Cermin, Langkat, Sumatera Utara. Welfare: Jurnal Pengabdian Masyarakat, 1(1), 123–129. https://doi.org/https://doi.org/10.30762/welfare.v1i1.341

Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding The Role Of Digital Technologies In Education: A Review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004

Himmah, E. F. (2019). Pengembangan e-Modul Menggunakan Flip Pdf Professional Pada Materi Suhu dan Kalor. UIN Raden Intan Lampung.

Irhandayaningsih, A. (2020). Pengukuran Literasi Digital Pada Peserta Pembelajaran Daring di Masa Pandemi COVID-19. Anuva: Jurnal Kajian Budaya, Perpustakaan, Dan Informasi, 4(2), 231–240. https://doi.org/10.14710/anuva.4.2.231-240

Julia, R. I., Nellitawati, Bentri, A., & Desyandri. (2023). Development of Learning Media Using Articulate Storylines to Increase Student Motivation in Mathematics Subjects in Elementary Schools. Jurnal Penelitian Pendidikan IPA, 9(8), 6345â – 6352. https://doi.org/10.29303/jppipa.v9i8.4558

Kalolo, J. F. (2019). Digital Revolution and Its Impact On Education Systems In Developing Countries. Education and Information Technologies, 24(1), 345–358. https://doi.org/10.1007/s10639-018-9778-3

Khoiriyah, S., Kayyis, R., Nurmitasari, N., & Cahyadi, R. (2024). Design E-Book As An Online Learning Instruction for Teacher. Cakrawala: Jurnal Pendidikan, 18(1), 69–78.

Kurniawan, M. A. F., Yunianta, T. N. H., & Kriswandani, K. (2023). Pengembangan E-Modul Berbasis Flip PDF dan Canva pada Materi Transformasi Geometri. Euler : Jurnal Ilmiah Matematika, Sains Dan Teknologi, 11(1), 166–181. https://doi.org/10.34312/euler.v11i1.20222

Liberna, H., Bhakti, Y. B., & Astuti, I. A. D. (2021). The Innovation of Learning Mathematics on Introduction of Number for Pre-School Students. Formatif: Jurnal Ilmiah Pendidikan MIPA, 11(1). https://doi.org/10.30998/formatif.v11i1.7623

Manurung, A. S., Fahrurrozi, F., Utomo, E., & Gumelar, G. (2023). Implementasi Berpikir Kritis dalam Upaya Mengembangkan Kemampuan Berpikir Kreatif Mahasiswa. Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar, 5(2), 120–132. https://doi.org/10.36232/jurnalpendidikandasar.v5i2.3965

Martin, A. (2008). Digital Literacy and The “Digital Society.” Digital Literacies: Concepts, Policies and Practices, 30(151), 1029–1055.

Masuri, D. K., & Budiyono. (2020). Pengembangan Media Pembelajaran Video Animasi Materi Volume Bangun Ruang Untuk SD Kelas V. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 8(5), 893–903.

Mertayasa, I. N. E., Wahyuni, D. S., Agustini, K., Sugihartini, N., & Subawa, I. G. B. (2022). The Innovation of Digital Flipped Book Attractive Module as Learning Media in Data Communication Subjects at Vocational High Schools. Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia, 213. https://doi.org/10.4108/eai.27-11-2021.2315545

Munawaroh, L., Rokmanah, S., & Syachruroji, A. (2023). Penggunaan Media Pembelajaran Berbasis Information And Communication Technology (ICT) Untuk Meningkatkan Motivasi Belajar Peserta Didik Di Sekolah Dasar. Jurnal Pendidikan Dasar, 14(01), 170–180. https://doi.org/10.21009/jpd.v14i01.39651

Muñoz, J. L. R., Ojeda, F. M., Jurado, D. L. A., Peña, P. F. P., Carranza, C. P. M., Berríos, H. Q., Molina, S. U., Farfan, A. R. M., Arias-Gonzáles, J. L., & Vasquez-Pauca, M. J. (2022). Systematic Review Of Adaptive Learning Technology For Learning In Higher Education. Eurasian Journal of Educational Research, 98(98), 221–233. https://doi.org/10.14689/ejer.2022.98.014

Muthia, N., Netriwati, N., & Sugiharta, I. (2018). The Development of Helped Mathematical Module of PQ4R Model. Inovasi Pembangunan: Jurnal Kelitbangan, 6(03), 301–316. https://doi.org/10.35450/jip

Naila, I., Ridlwan, M., & Haq, M. A. (2021). Literasi Digital Bagi Guru dan Siswa Sekolah Dasar: Analisis Konten Dalam Pembelajaran. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan Dan Hasil Penelitian, 7(2), 122–166. https://doi.org/10.26740/jrpd.v7n2.p166-122

Nopela, L. A. (2021). Pengembangan Digital Book Matematika Bangun Sisi Datar Berbasis Problem Solving. UIN FAS BENGKULU.

Özden, M. (2018). Digital Literacy Perceptions of the Students in the Department of Computer Technologies Teaching and Turkish Language Teaching. International Journal of Progressive Education, 14(4), 26–36. https://doi.org/10.29329/ijpe.2018.154.3

Pandian, A., Baboo, S. B., & Yi, L. J. (2020). Digital Storytelling: Engaging Young People To Communicate For Digital Media Literacy. Jurnal Komunikasi: Malaysian Journal of Communication, 36(1), 187–204. https://doi.org/Digital storytelling: Engaging young people to communicate for digital media literacy

Permatasari, K. G. (2021). Problematika Pembelajaran Matematika Di Sekolah Dasar/Madrasah Ibtidaiyah. Jurnal Pedagogy, 14(2), 68–84. https://jurnal.staimuhblora.ac.id/index.php/pedagogy/article/view/96/0

Pixyoriza, P. (2018). Pengembangan Media Pembelajaran Digital Book Menggunakan Kvisoft Flipbook Berbasis Problem Solving. UIN Raden Intan Lampung.

Plomp, T., & Nieveen, N. (2013). Educational design research. Netherlands Institute For Curriculum Development.

Putra, L. D., & Pratama, S. Z. A. (2023). Pemanfatan Media dan Teknologi Digital Dalam Mengatasi Masalah Pembelajaran. Journal Transformation of Mandalika, 4(8), 323–329. https://ojs.cahayamandalika.com/index.php/jtm/article/view/2005

Rachmavita, F. P. (2020). Interactive Media-Based Video Animation and Student Learning Motivation In Mathematics. Journal of Physics: Conference Series, 1663(1), 012040. https://doi.org/10.1088/1742-6596/1663/1/012040

Radović, S., Radojičić, M., Veljković, K., & Marić, M. (2020). Examining The Effects Of Geogebra Applets On Mathematics Learning Using Interactive Mathematics Textbook. Interactive Learning Environments, 28(1), 32–49. https://doi.org/10.1080/10494820.2018.1512001

Regif, S. Y., Seran, M. S., Naif, I. Y., Pattipeilohy, A., & Saputri, L. (2023). Literasi Digital Ekonomi Hijau Terhadap Pemberdayaan UMKM Desa di Kabupaten Langkat. Jurnal Ilmu Politik Dan Pemerintahan, 9(1). https://doi.org/10.37058/jipp.v9i1.6922

Sakti, A. (2023). Meningkatkan pembelajaran melalui teknologi digital. Jurnal Penelitian Rumpun Ilmu Teknik, 2(2), 212–219. https://doi.org/https://doi.org/10.55606/juprit.v2i2.2025

Saputri, L., Hasratuddin, H., & Syahputra, E. (2017). Peningkatan kemampuan spasial dan self efficacy siswa kelas VIII di SMP Negeri 1 Binjai Kabupaten Langkat melalui pembelajaran kooperatif tipe STAD pada materi geometri berbantuan wingeom. Paradikma, 10(2), 344873. https://doi.org/10.24114/paradikma.v10i3.8985

Setyarini, A. (2017). Studi Literasi Informasi Mahasiswa Tingkat Akhir Kampus Cabang Universitas Sebelas Maret Surakarta Berdasarkan The Empowering 8 Model. Universitas Brawijaya. repository.ub.ac.id

Simanihuruk, S., & Hia, Y. (2022). Pengembangan E-Modul Menggunakan Flip PDF Corporate Edition pada Materi Perbandingan Trigonometri pada Segitiga Siku-Siku di SMA N 1 Sumbul. Formosa Journal of Applied Sciences, 1(5), 775–788. https://doi.org/10.55927/fjas.v1i5.1594

Subroto, D. E., Supriandi, Wirawan, R., & Rukmana, A. Y. (2023). Implementasi Teknologi dalam Pembelajaran di Era Digital: Tantangan dan Peluang bagi Dunia Pendidikan di Indonesia. Jurnal Pendidikan West Science, 1(07), 473–480. https://doi.org/10.58812/jpdws.v1i07.542

Sugianto, S., Liunokas, A. B., Listari, N., Dewi, N. P. Y. A., Rasyid, A., & Chaidir, D. M. (2023). Development of Human Reproductive System E-Module Teaching Materials using the Flip Pdf Corporate Application. Jurnal Penelitian Pendidikan IPA, 9(12), 10965–10972. https://doi.org/10.29303/jppipa.v9i12.4573

Sugiyono. (2016). Metode Penelitian Kuantitatif Kualitatif dan R&D. Alfabeta, Bandung.

Sulianta, F. (2020). Literasi digital, riset dan perkembangannya dalam perspektif social studies. Feri Sulianta.

Sumarni, R. A., & Dwitiyanti, N. (2022). Pengembangan E-Modul Kalfis Matlab Gerak Vertikal Menggunakan Flip Pdf Corporate Edition. Semnas Ristek (Seminar Nasional Riset Dan Inovasi Teknologi), 6(1). https://doi.org/10.30998/semnasristek.v6i1.5824

Sunarmintyastuti, S., Prabowo, H. A., Sandiar, L., Ati, A. P., Harie, S., Sartono, L. N., & Widiyarto, S. (2022). Peran Literasi Digital Dalam Pembelajaran Daring Selama Pandemi Covid-19. Jurnal Ilmiah Wahana Pendidikan, 8(6), 32–36. https://doi.org/https://doi.org/10.5281/zenodo.6420786

Susanti, E. D., & Sholihah, U. (2021). Pengembangan E-Modul Berbasis Flip Pdf Corporate Pada Materi Luas Dan Volume Bola. RANGE: Jurnal Pendidikan Matematika, 3(1), 37–46. https://doi.org/10.32938/jpm.v3i1.1275

Suyuti, S., Ekasari Wahyuningrum, P. M., Jamil, M. A., Nawawi, M. L., Aditia, D., & Ayu Lia Rusmayani, N. G. (2023). Analisis Efektivitas Penggunaan Teknologi dalam Pendidikan Terhadap Peningkatan Hasil Belajar. Journal on Education, 6(1), 1–11. https://doi.org/10.31004/joe.v6i1.2908

Turnip, R. S. (2023). Peningkatan Literasi Digital di Kalangan Pelajar: Pengenalan dan Praktik Penggunaan Teknologi Pendidikan. Jurnal Review Pendidikan Dan Pengajaran (JRPP), 6(4), 2302–2310. https://doi.org/https://doi.org/10.31004/jrpp.v6i4.21733

Utomo, F. T. S. (2023). Inovasi Media Pembelajaran Interaktif Untuk Meningkatkan Efektivitas Pembelajaran Era Digital Di Sekolah Dasar. Pendas : Jurnal Ilmiah Pendidikan Dasar, 8(2), 3635–3645. https://doi.org/10.23969/jp.v8i2.10066

Wahyudin, A., & Zohriah, A. (2023). Ruang Lingkup Manajemen Pendidikan. Journal on Education, 6(1), 3822–3835. https://jonedu.org/index.php/joe/article/view/3492

Wahyuni, S., Hilliyani, Saputri, L., Yustinaningrum, B., Mandasari, L., Nasution, S., Suaibah, & Rahmadhani, E. (2024). STEM in Mathematics Teaching and Learning: A Bibliometric Analysis. Communications on Applied Nonlinear Analysis, 31(1), 338–353. https://doi.org/10.52783/cana.v31.448

Wahyuni, S., Putra, P. D. A., & Hidayati, S. A. (2022). Pengembangan Lembar Kerja Peserta Didik Elektronik berbasis Science, Technology, Engineering, and Mathematics untuk Meningkatkan Kreativitas Siswa SMP. Jurnal Pendidikan Sains Indonesia, 10(3), 492–508. https://doi.org/10.24815/jpsi.v10i3.24244

Wakhidah, L. N., Sunismi, S., & Alifiani, A. (2020). Pengembangan Bahan Ajar Berbasis Literasi Digital Dan Kompetensi Abad XXI Pada Materi Barisan Kelas XI. Jurnal Penelitian, Pendidikan, Dan Pembelajaran, 15(33). https://jim.unisma.ac.id/index.php/jp3/article/view/7985

Wangi, N. B. S., Nashrullah, M. H., & Wajdi, M. B. N. (2018). Digital Era’s Education and Aplication in Higher Education. EDUTEC: Journal of Education and Technology, 1(2), 119–128. http://ejournal.ijshs.org/index.php/edu/article/view/39

Widana, I. W., Parwata, I. M. Y., Parmithi, N. N., Jayantika, I. G. A. T., Sukendra, K., & Sumandya, I. W. (2018). Higher Order Thinking Skills Assessment towards Critical Thinking on Mathematics Lesson. International Journal of Social Sciences and Humanities (IJSSH), 2(1), 24–32. https://doi.org/10.29332/ijssh.v2n1.74

Zhao, J., Hwang, G.-J., Chang, S.-C., Yang, Q., & Nokkaew, A. (2021). Effects Of Gamified Interactive E-Books On Students’ Flipped Learning Performance, Motivation, And Meta-Cognition Tendency In A Mathematics Course. Educational Technology Research and Development, 69(6), 3255–3280. https://doi.org/10.1007/s11423-021-10053-0




DOI: http://dx.doi.org/10.24127/ajpm.v15i1.11372

Refbacks

  • There are currently no refbacks.