Terjebak Bosan, Larut di Layar: Pengaruh Leisure boredom dan Kecanduan Media Sosial terhadap Perilaku Phubbing pada Gen Z di Karawang

Authors

  • Salsabila Wahidati Universitas Buana Perjuangan Karawang
  • Nuram Mubina Universitas Buana Perjuangan Karawang
  • Yulyanti Minarsih Universitas Buana Perjuangan Karawang

DOI:

https://doi.org/10.24127/gdn.v15i4.13861

Keywords:

leisure boredom, social media addiction, phubbing behavior, Generation Z, digital interaction

Abstract

The rapid development of digital technology has significantly influenced social interaction patterns, particularly among Generation Z, who are characterized as digital natives. One emerging behavioral phenomenon is phubbing, defined as ignoring others during face-to-face interactions due to excessive smartphone use. This study aimed to analyze the influence of leisure boredom and social media addiction on phubbing behavior among Generation Z in Karawang. Leisure boredom refers to a subjective experience arising from a mismatch between available leisure time and the need for meaningful and satisfying activities, while social media addiction denotes excessive and compulsive use of social media that disrupts emotional and social functioning. A quantitative approach with a causal associative design was employed in this study. The participants consisted of 377 Generation Z individuals residing in Karawang, selected using convenience sampling techniques. Data were collected using adapted versions of the Leisure Boredom Scale (LBS), the Social Media Disorder Scale (SMD), and the Generic Scale of Phubbing (GSP). Multiple regression analysis was conducted to examine the effects of the independent variables on phubbing behavior. The results indicated that leisure boredom and social media addiction had a positive and significant influence on phubbing behavior among Generation Z in Karawang, both simultaneously and partially. The model explained 66.7% of the variance in phubbing behavior, suggesting a substantial effect of these psychological factors. These findings imply that individuals who experience higher levels of boredom during leisure time and stronger dependence on social media are more likely to engage in phubbing behavior. This study highlights the importance of managing leisure activities and regulating social media use to reduce maladaptive social behaviors among Generation Z. The results provide practical implications for preventive interventions, psychoeducation, and guidance programs aimed at promoting healthier digital habits and improving the quality of face-to-face social interactions.

Author Biography

Salsabila Wahidati, Universitas Buana Perjuangan Karawang

Mahasiswa Universitas Buana Perjuangan Karawang, Fakultas Psikologi

References

Adityara, S., & Rakhman, R. T. (2019, September). Karakteristik generasi Z dalam perkembangan diri anak melalui visual. Seminar Nasional Seni dan Desain 2019, 401–406. Universitas Negeri Surabaya.

Alâ€Saggaf, Y., & O'Donnell, S. B. (2019). Phubbing: Perceptions, reasons behind, predictors, and impacts. Human Behavior and Emerging Technologies, 1(2), 132–140. https://doi.org/10.1002/hbe2.139

Asosiasi Penyelenggara Jasa Internet Indonesia. (2024). Profil pengguna internet Indonesia. https://apjii.or.id/berita/d/apjii-jumlah-pengguna-internet-indonesia-tembus-221-juta-orang

Chotpitayasunondh, V., & Douglas, K. M. (2016). How “phubbing†becomes the norm: The antecedents and consequences of snubbing via smartphone. Computers in Human Behavior, 63, 9–18. https://doi.org/10.1016/j.chb.2016.05.018

Danuri, M. (2019). Development and transformation of digital technology. Infokam, 15(2), 116–123.

David, M. E., & Roberts, J. A. (2017). Phubbed and alone: Phone snubbing, social exclusion, and attachment to social media. Journal of the Association for Consumer Research, 2(2), 155–163. https://doi.org/10.1086/690940

Dila, M. (2023). Hubungan antara kesepian dengan kecenderungan kecanduan media sosial Instagram pada mahasiswi. Jurnal Hasil-Hasil Penelitian.

Hasanuddin, S., Koanda, N., & Saudi, A. N. A. (2024). Pengaruh leisure boredom terhadap perilaku phubbing pada remaja akhir di Kota Makassar. Jurnal Psikologi Karakter, 4(2), 601–609.

Ish-Ahola, S. E. (1984, October). Leisure as boredom: An analysis of causes and effects. NRPA Leisure Research Symposium, Orlando, FL.

Isrofin, B. (2020). Validasi Generic Scale of Phubbing (GSP) versi bahasa Indonesia dengan Rasch Model. Nusantara of Research: Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri, 7(1), 9–18.

Junaidi, A. D., Hatim, M., & Abdullah, B. S. (2024). Perilaku phubbing siswa kelas V sekolah dasar dalam perspektif etika. Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP), 4(3), 356–362.

KaradaÄŸ, E., TosuntaÅŸ, Åž. B., Erzen, E., Duru, P., Bostan, N., Åžahin, B. M., Çulha, I., & BabadaÄŸ, B. (2015). Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model. Journal of Behavioral Addictions, 4(2), 60–74. https://doi.org/10.1556/2006.4.2015.005

Kardefelt-Winther, D. (2014). A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use. Computers in Human Behavior, 31, 351–354. https://doi.org/10.1016/j.chb.2013.10.059

Kosasih, A. V. N. A., Sarbini, S., & Mulyana, A. (2021). Leisure boredom dan religiusitas: Pengaruhnya terhadap kecenderungan adiksi internet. Psympathic: Jurnal Ilmiah Psikologi, 8(1), 47–56. https://doi.org/10.15575/psy.v8i1.12352

Kurnia, S. (2020). Hubungan antara kontrol diri dengan perilaku phubbing pada remaja di Jakarta. Jurnal Psikologi: Media Ilmiah Psikologi, 18(1). https://doi.org/10.47007/jpsi.v18i01.81

Mandas, A. L., & Silfiyah, K. (2022). Social self-esteem dan fear of missing out pada generasi Z pengguna media sosial. Jurnal Sinestesia, 12(1), 19–27. https://sinestesia.pustaka.my.id/journal/article/view/78

Matur, Y. P., Simon, M. G., & Ndorang, T. A. (2021). Hubungan kecanduan game online dengan kualitas tidur pada remaja SMA Negeri di Kota Ruteng. Wawasan Kesehatan, 6(2), 55–66.

Rachman, A. (2021). The effect of social media addiction on student phubbing behavior. International Journal of Arts and Social Science, 4(3), 113–117.

Rahimaniar, & Nuryono. (2021). Studi kepustakaan tentang faktor penyebab dan penanganan kecanduan media sosial. Jurnal BK UNESA, 12(2), 185–196.

Sestiani, A. R. (2023). Pengaruh smartphone addiction, fear of missing out (FoMO) dan leisure boredom terhadap perilaku phubbing pada remaja. [Unpublished undergraduate thesis].

Sharma, V., & Singh, K. V. (2024). The influence of Generation Z's addiction to social media on their emotional well-being. Educational Administration: Theory and Practice, 30(4), 7277–7283.

Sugiyono. (2017). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.

Sugiyono. (2021). Metode penelitian kuantitatif, kualitatif dan R&D. Alfabeta.

Syafitri, R. (2022). Pengaruh perilaku phubbing dan penggunaan media sosial terhadap interaksi sosial (Studi pada mahasiswa S1 Fakultas Ilmu Tarbiyah dan Keguruan UIN Syarif Hidayatullah Jakarta angkatan 2019, 2020, dan 2021). [Unpublished undergraduate thesis].

Van den Eijnden, R. J., Lemmens, J. S., & Valkenburg, P. M. (2016). The Social Media Disorder Scale. Computers in Human Behavior, 61, 478–487. https://doi.org/10.1016/j.chb.2016.03.038

Wazkia, H., & Primanita, R. Y. (2023). Pengaruh leisure boredom terhadap phubbing pada mahasiswa Universitas Negeri Padang. Innovative: Journal of Social Science Research, 3(4), 4689–4698.

Wijoyo, H., Indrawan, I., Cahyono, Y., Handoko, A. G., & Santamoko, R. (2020). Generasi Z & revolusi industri 4.0 (Issue July).

Yuwono, M. R., & Virlia, S. (2022). Leisure boredom affects gaming disorder on emerging adult smartphone users. Anima Indonesian Psychological Journal, 37(1), 1–18. https://doi.org/10.24123/aipj.v37i1.2324

Published

2025-12-30

Issue

Section

ARTICLES