PENGARUH PENGGUNAAN ANIMASI MACROMEDIA FLASH BERBASIS ISPRING SUITE TERHADAP AKTIVITAS DAN HASIL BELAJAR IPA KELAS VIII DI SMPN 1 KOTAGAJAH PADA MATERI SISTEM PENCERNAAN

Frika Yulanda Deputra(1*),

(1) 
(*) Corresponding Author


Abstract


This study aims to see the effectiveness of using Macromedia flash animation based on the ispring suite on the activity and science learning result of grade eight of SMPN 1 Kotagajah on digestive system materials. This research is quantitative research with Quasi Experimental Design method. The population of nine classes (234 people) of students, class VIII of SMPN 1 Kotagajah, the sample is two classes which consist of class I as an experimental class and VIII H as control class, selected by group sample technique or cluster sampling. The data in the research is the data of learners activity and pretest and posttest (learn result data) of learners. Learning result data then sought N-Gain it. Both data are then analyzed with  Independent Sample T-Test to see the effect, with SPSS 16.0 for windows.

The result of the research shows that the first hypothesis is the effect of using Macromedia flash animation based on an ispring suite on learning activity with the increase of learning activity equal to 11,08%, with value of T count 2,079> T table 2,008. As for the second hypothesis, there is influence of usage of Macromedia flash animation based on ispring suite to science learning result in digestive system material, with improvement of learning result equal to 16,15, with value of T count 5,020> T table 2,008. And for the third hypothesis there is influence of usage of Macromedia flash animation based on ispring suite to activity and learning result, with value of F count 4,322> F table 4.03 for learning activity and F count 25,200> F table 4,03 for learning result. Thus, this research can be concluded that there is the influence of usage of Macromedia flash animation based on ispring suite to activity and learning result of class VIII I of  SMPN 1 Kotagajah.

Kata kunci: Animasi macromedia flash berbasis ispring suite, Aktivitas belajar, Hasil belajar


References


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Fitriani. 2013. Pengertian Media Pembelajaran Menurut Para Ahli. Tersedia: http://fitrianielektronika.blogspot.com/2013/04/pengertian-media-pembelajaran-menurut.html Diakses [11 Juli 2016].

Malyana, A. 2012. Peningkatan Aktivitas dan Hasil Belajar Ilmu Pengetahuan Alam Menggunakan Alat Peraga Science Education Quality Improvement Project (SEQIP) Pada Siswa Kelas V SDN 1 Sukaraja Bandar Lampung. Jurnal Nuansa Pendidikan. Lampung: BPMP Lampung.

Munadi, Y. 2013. Media Pembelajaran. Jakarta: Referensi.

Sugihartono, dkk. 2007. Psikologi Pendidikan. Yogyakarta: UNY Press.

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DOI: http://dx.doi.org/10.24127/bioedukasi.v8i2.1070

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